Geographical Analysis of The Impact of Electronic Games on The Low Level of Primary Education in Nasiriyah City For 2025
Keywords:
Electronic games, geographic analysis, academic achievement, school failure, socioeconomic factors, technological behaviorAbstract
Electronic gaming is a prominent phenomenon in contemporary digital society, becoming an essential part of primary school pupils' lives, influencing their behavior and learning patterns and social interaction. Despite its benefits in developing some cognitive skills, overpracticing them is one of the leading causes of poor academic achievement and high rates of failure, especially among males.
This research aims to analyze the relationship between excessive use of electronic games and low school success rates, drawing on the geoanalytical approach to the study of spatial, socioeconomic factors influencing pupil behavior, such as the type of devices used, easy internet access, family income level and parental education. It also addresses the geographical distribution of poor collection and its association with the characteristics of the local environment using quantitative and qualitative analysis tools.
The findings show that excessive use of electronic games clearly contributes to lower school levels, particularly in environments with poor family control and lack of educational awareness. The research suggests promoting family and educational awareness, organizing playtimes, and integrating technological education into the curriculum to balance entertainment and education.
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